Another game, shipped! For Civ6 I worked primarily on the character rendering technology. There’s all sorts of physically-based shading and post-processing goodness in there. Yes, those are anisotropic materials and yes, that is real hair geometry. I won’t bore you with the details (yet). Here are high quality screenshots of some of my favorite characters in the game-
A huge shout out to the incredible Matt Kean who modeled and textured these.